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Alexey Shiyan
Alexey Shiyan
Subdivision Department Lead/Senior 3D Artist at Entangled
Yerevan, Armenia

Summary

With a deep dedication to game development, I am passionate about creating immersive experiences and fostering creativity within teams. Over the past seven years, I have contributed to multiple AAA titles, honing my expertise in environment art, asset creation, and pipeline optimization. My background in product, architectural and interior design has given me a solid artistic foundation, which I leverage in my current work.

I thrive on collaboration, mentoring, and leading teams toward ambitious goals. My strengths include structuring workflows, developing documentation, and helping artists unlock their full potential. With a deep understanding of tools, techniques, and industry pipelines, I am driven by a relentless curiosity and the desire to push creative boundaries.

In addition to my technical and artistic skills, I am committed to building strong connections within my teams. My approach emphasizes clear communication, professional growth, and delivering high-quality results. Whether through creating educational content, providing feedback, or guiding projects from concept to completion, I take pride in making a meaningful impact on the people and projects I engage with.

Skills

3D ModelingDigital SculptingPBR TexturingArchitectural DesignInterior DesignArt Direction

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
RizomUV
RizomUV
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite

Productions

    • Video Game
      Immortals of Aveum
    • Year
      2023
    • Role
      3D Artist
    • Company
      Ascendant Studios and TRACE STUDIO
    • Video Game
      New World
    • Year
      2021
    • Role
      3D Artist
    • Company
      Amazon Game Studios and TRACE STUDIO
    • Video Game
      Ghost of Tsushima Director’s Cut
    • Year
      2021
    • Role
      3D Artist
    • Company
      Sucker Punch Productions and TRACE STUDIO
    • Video Game
      SOUL DANCE PARTY
    • Year
      2020
    • Role
      3D Artist
    • Company
      1C Entertainment and TRACE STUDIO

Experience

  • Subdivision Department Lead/Senior 3D Artist at Entangled
    Yerevan, AM
    March 2023 - Present

    - the production process itself including tasks estimation and their completion, quality approval, art consistency;

    - the communication with the Production team;

    - building the team including internal processes, checking the team's capacity, implementing new requirements, making sure the quality is met and asset delivery is stable;

    - maintaining and updating documentation in accordance with the new tech and art requirements;

    - creating full pipeline props;

    - implementing new tools and software;

  • Senior 3D Artist at Trace Studio
    Saint-Petersburg
    October 2020 - March 2023

    - provided mentorship for up to six artists and integrated newcomers to the project;

    - researched and developed Nanite pipelines for the new project;

    - produced educational content for the team;

    - implemented new tools and software to achieve goals of the project.

    - created full pipeline environment and architectural assets, set up the materials for further work in engine (collision and LOD);

    - worked with the Team Lead to meet the visual fidelity requirements of the brands;

    - successfully passed Test task for the new incoming studio project;

  • Tools Creator at JRO Tools
    Saint-Petersburg, Russia
    March 2020 - June 2020

    - developing new designs for hard surface kitbashing sets.

    - mid/subd modeling.

  • 3D Artist, Generalist at KOD, VR time-travel center
    Saint-Petersburg
    May 2019 - September 2020

    - developing designs for props, mechs, weapons, vehicles and environments.

    - modeling (low/high, mid/subd) and sculpting of props, weapons, vehicles, architecture, vegetation, landscapes and it's elements.

    - unwrapping, baking, texturing with tileable and tailor-made textures , transfering maps from objects to objects, creating lightmaps and masks.

    - optimization of models, creating of LODs and collisions, creating of basic rigs and animations of hard-surface objects.

    - importing and setting up objects and landscapes in UE4.

    - creating and setting up scenes, PBR materials and shaders in UE4.

  • 3D Modeler at self-employed
    Saint-Petersburg, Russia
    March 2018 - May 2019

    - creating low/high poly models.

    - improving concepts.

    - providing retopology and unwrapping.

    - baking, PBR texturing, rendering.

  • Art-Director at Gorsky Studio
    Saint-Petersburg, Russia
    April 2011 - November 2014

    - developing of major interior and architectural projects.

    - delegating tasks to design crew and subcontractors.

    - providing counsel on all aspects of the projects.

    - negotiating with media and magazines.

  • Architect at ASDedignLab
    Saint-Petersburg, Russia
    February 2007 - March 2018

    - creating architectural and interior-design projects (3Ds Max).

    - 3D visualization (V-Ray, Corona).

    - negotiation with clients and subcontractors, delegating tasks, organizing coordination and

    communication for the best project development.

    - leading designer supervision.